159 points by suioir 5 days ago | 58 comments | View on ycombinator
ronjouch 5 days ago |
pawelduda 5 days ago |
The gameplay is okay-ish, probably due to nostalgia, but the AI is not the smartest, which creates a lot of fun situations - two guards trying to hit a giant spider inside a locked prison cell with swords, hitting only the cell door, instead of pressing a button next to them to open it, while calling the spider by name of the protagonist. But I remember that it was one of the scariest games for me as a kid, when it suddenly turned into dark fantasy horror from "just a thief game". I really had to push myself to walk past some of the undead and absolutely needed to make sure I cleaned the level thoroughly to be able to walk around comfortably.
The world building, sound design (especially the ambient sound loops) and the aesthetics/general visual style is something really unique that keeps drawing me to this game and it's really telling by how well I remember some of the places, despite having not played the game for 10 years or so.
Really a shame they gutted the franchise with the 2014 game and the very recent VR one.
burmask 5 days ago |
OldOneEye 5 days ago |
I want to thank you from the bottom of my heart for the excellent games that you all built in that era. Thief 1 and 2 are part of my formative games. I played it when I was a teen. The lore, the ambient, the thrill of playing a non combat game (well, at least until you get the sword to beat the bad guys in the last stages, in Thief 1). I could never like mainstream games to the same extent all my friends did after playing Thief 1 and 2. They may have had better graphics, but they did not have the same soul, passion and love that those games had.
It was with a lot of sadness that I read about the demise of Looking Glass studio.
To add a funny anecdote to this, I enjoyed the game even though I barely understood the dialogue and text, being a Spaniard. But it was one of those games that sparked my interest to learn English (alongside Zelda, A link to the past xDD)
klaussilveira 5 days ago |
Hundreds of missions, an amazing Radiant fork maintained by the team, as well as an active and passionate community. They are awesome.
smitelli 5 days ago |
If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute for dedicated graphics hardware.
honktime 5 days ago |
The Dark Project is really cool as a platform, and seems like it'd be ideal for that sort of recreation, but the community seems pretty nervous of the legalities of such a project which is a shame.
sagacity 5 days ago |
It's wasteful to do this expensive filtering and blending every frame since the player typically sees those blended textures for a large number of frames when they're traversing the environment, so you keep a LRU cache of blended textures around. That's the surface cache.
ozzymuppet 5 days ago |
evilturnip 5 days ago |
rickstanley 5 days ago |
keyringlight 5 days ago |
pkphilip 5 days ago |
pvo50555 5 days ago |
tanepiper 5 days ago |
But the geometry that could be created was stunning - from courtyards to cathedrals, levels allowed clever use of light and shadow.
djmips 4 days ago |
fabiensanglard 4 days ago |
Zero effort in presentation but the pure gold content proves that the fluff does not matter the slighest.
nylonstrung 5 days ago |
It's one of the most successful patterns in game dev and it's remarkable it came from 90s game dev where "composition over inheritance" was not at all a virtue like it is today
undefined 4 days ago |
Panzerschrek 4 days ago |
rimunroe 5 days ago |
programmanager 4 days ago |
lifetimerubyist 5 days ago |
New gigantic maps full of secrets, style faithful to the original, weird universe, new story with cutscenes and voice acting. https://www.ttlg.com/forums/showthread.php?t=152429
I am not affiliated, just a fan.