78 points by 7777777phil about 5 hours ago | 31 comments | View on ycombinator
ungreased0675 about 3 hours ago |
NorwegianDude about 2 hours ago |
But some of the ideas on what needs to be done is just silly.
Here is some of the ideas the Norwegian Consumer Council suggested: - All things in games should be shown in real money value, not in game currency that you have to but for real money, and the price should reflect the most expensive way to get the currency. - All transactions in games should have the same rights as in real life(if you buy an item in game, you could use your right of withdrawal). - Users should be able to choose how much the want to buy of premium currency/spend.
While it might have good intentions, they have serious issues. I sell bundles of in game currency. I don't allow users to select just how much they want to buy. I don't do this as part of an evil plan, but because it makes sense. Bigger purchases give more, because the percentage lost to fees are lower. Tiny amount can not be bought, as it would not make sense considering the per transaction cost.
I don't price things in real currencies, cause after the purchase is made, it's not real money, and if it were, I'd be a financial institution and break the rules of all major card networks. It also would cause issues when it comes to inflation adjustment. If an user buys 100 "coins", they can buy something for 100 coins. If I adjust for inflation then I adjust the price of coins, not how many coins are needed to buy something in game. That would not work with real money.
Regulation is welcome, but don't do something dumb. Let most thing be as they are, but put strict rules in place on kids making purchases, that way a grown up who hopefully understands money can approve or deny the purchase.
Hamuko about 3 hours ago |
Has anyone other than Bobby Kotick and the other previous ABK shareholders benefitted from the acquisition? Xbox hasn’t gotten any more successful as a brand, the consoles aren’t selling, Game Pass subscriptions only keep getting more expensive (which I’d imagine leading to retention issues), they need to put more and more games on rivaling platforms, they've shuttered studios they've previously purchased, and these days I imagine they’d rather use that cash on AI instead.
undefined about 3 hours ago |
mattmaroon about 2 hours ago |
constantcrying about 2 hours ago |
But we have to be honest here, these micro transactions are what consumers want. There is a reason that gatcha games (and paid mechanics of those games are implemented in the games mentioned in the article) are so successful and so popular. Consumers of mobile games, unlike consumers of PC games, enjoy these mechanics, gatcha games are going so far, that the core system of the game is not the gameplay (which is often disregarded as an automated activity), but rather the gatch mechanics.
Yes, these systems are stupid and insane. But they are giving consumers exactly what they want.
b65e8bee43c2ed0 about 3 hours ago |
is this satire?