174 points by bookofjoe 3 days ago | 175 comments | View on ycombinator
stephc_int13 3 days ago |
jdashg 3 days ago |
Maybe not everything has to be the next big thing for everyone. Maybe it's valuable for smaller companies or sovereign divisions to find niche markets, and simply build products and services for modest profits for strong customer bases that will never hit hypergrowth. (And are therefore resistant to the cancerous financialization that hypergrowth invites/incites)
I hope they figure out how to make a modest but steady profit making headsets still. The Quest Pro is still my favorite headset, ever since I ditched the awful controllers and went back to Index controllers.
Then again, the Steam Frame is likely to deliver us from this reliance, though it would be really nice to keep having budget headset options.
pfdietz 3 days ago |
"Facebook/Meta’s Horizon Worlds is officially sunsetting its VR version in June in a move that will probably make all five of its players sad.
The Mark Zuckerberg metaverse monstrosity has been around since 2020 and was designed as a virtual reality metaverse world back when people were trying to make metaverse things happen and pretending Second Life didn’t exist. (It was a deeply exhausting era.) However, Horizon Worlds’ game/world/metaverse was poorly received and widely mocked, owing largely to dreadful graphics, redundant content, and oh yeah, that whole thing where people didn’t have legs. The boondoggle has led to thousands of layoffs and billions in financial losses, proving it is still possible for companies to lose money trying to make VR happen."
wnevets 3 days ago |
[1] https://www.mckinsey.com/capabilities/growth-marketing-and-s...
georgeburdell 3 days ago |
anonymousab 3 days ago |
Like, how did Zuck look at what was being demoed and think "yes, this is worth shipping" at a time when the closest analogue, 3D games and CG movies, were delivering fidelity that was ~4 hardware generations ahead, in implementation and in design.
To be impressed by and willing to sell the world on his metaverse implementation in that state... it felt like the dude hadn't seen any digital 3d entertainment since 2002.
Tiktaalik 3 days ago |
So what occurred was an exercise in trying to force a square peg into a round hole, while the actual obviously interesting use of the technology (games!) was sidelined and ignored.
It's a real shame I picked up a PSVR and really enjoyed playing around with it. Seems like this particular niche however is not enough to fund the mega expenditure required to move the technology to the next level where it would genuinely get more mass adoption.
As it is feels like VR is going to die out at the Wii U point, just before it gets technically good enough (read lightweight) to be the successful Switch.
everyone 3 days ago |
That being said I still think VR will always be a niche thing. We had VR headsets decades ago, aimed at the kind of person who builds a full cockpit setup at home for playing extremely nerdy flight sims. Now things are amazing if you're one of those people but I dont see VR ever being truly popular.
geophph 3 days ago |
sharkweek 3 days ago |
I am so glad this product is failing/failed, and I find myself truly and existentially rooting for the glasses with the cameras to die a similar fate.
I have so many questions about the overarching product vision of Meta and can't help but think they're going to continue to struggle with everything that isn't "serve more relevant ads on Instagram."
Anecdote: my most vivid memory of their "VR vision" is virtual versions of Mark and another exec high-fiving in front of a flooded Puerto Rico. Classy.
nolist_policy 3 days ago |
> We’re introducing System Positional TimeWarp (SysPTW) from Depth-From-Stereo to Quest headsets. PTW uses real-time scene depth to reduce visual judder and lag when apps drop frames, making movement in VR smoother and more comfortable. [...] You can expect a more stable experience, especially in demanding social and gaming apps.
The "demanding social apps" they aren't naming here is almost certainly VRChat which is poorly optimized on the Quest.
topherPedersen 3 days ago |
Telaneo 3 days ago |
I remember saying to someone one day that while Facebook kind of seems to be going places with their VR hardware, their software division were just reinventing Nintendo Miis, but worse. Anyone who actually cared about doing VR social stuff were going to use VRChat, as that was a much better product.
Even then, if you just look at Facebook's VR hardware in a vacuum, sure, it got better, pretty good even, but not to the point of appealing beyond niche groups, i.e. VR gamers and people who use VRChat, and making VR appealing beyond those groups is a thing I don't think is going to happen.
cmrdporcupine 3 days ago |
The immersive 3d stuff is "wizbang neat" to Zuckerberg and investors and gamers. But actually most "regular people" I know don't actually like being "in" such environments. Some people get dizzy and sick. Some people don't like dissociating from the "real" world like that, even for simple 3d games. Some people are visually disabled. Or just don't enjoy the modality.
But more than anything, no matter what, it's always awkward in its immersion and people's imaginations will always be far richer than the uncanny and limited simulated "3d" world that a computer can deliver. Even if you had 99% fidelity, it'll still be a poor simulacrum that often leaves you feeling poorer.
I think Zuckerberg completely misread what his own customer base / world audience wanted because of his own generational biases growing up with technical "lawnmower man" fantasies and fiction, and a misplaced philosophical bias where he believes transcendent, progressive technology leading inevitably in this direction. Because that's what the 1990s and early 2000s was pushing in gaming and other tech. Having billions of dollars at his disposal, and brought up to want and see this future, he saw it as both inevitable and something that he could be pushing the forefront of.
Yes people want to connect with other people in online social spaces. And I think they're probably very excited to do so in a manner which models the thing/place/object aspect of the "real world" rather than the glorified magazine / bulletin board which is Facebook. Especially if they can create and author and extend that world from within.
But I don't think they want to strap facehuggers to their face and do that in simulated three dimensions. And I don't think it's necessary to do the latter to get the former.
(But I'm biased, I've been trying to rebuild the magic I found in LambdaMOO in various forms ... for the last 30 years... https://timbran.org/moor.html )
bentt 3 days ago |
Then AI comes along and offers real growth opportunity. But of course, Meta fumbled that one out of the gate because they are more interested in winning than in actually offering anything of value. So they figured they could sabotage the whole thing by open sourcing Llama. Then they got steamrolled by everyone actually creating value for people instead of following their tried and true parasite model.
No tech company in this era has been more destructive to society than Meta. Their utter lack of principles has led them down this path. Ironically the most value they have generated is to their investors and especially their employees who are all wealthy now, funded with advertising dollars from across the economy.
jabedude 3 days ago |
pncnmnp 2 days ago |
Horizon Worlds and the Metaverse were both pitched as a "social" platform. And this in itself is where I believe they went wrong. It fundamentally differs from my limited experience with VR and its potential. I see VR as an "anti-social" platform rather than a "social" one - and I say this in a good way.
When I put on a VR headset, its as if I am shunning my current world. The experiences I find valuable in VR are the ones that elevate that feeling - imagine watching a basketball game courtside, or watching NASCAR while floating right above the track, or watching a live concert happening halfway across the world, or VR tourism (visiting different places anytime you want, from some breathtaking angles - my most memorable experience of this was a video on Angel Falls https://www.youtube.com/watch?v=L_tqK4eqelA), or even the classics like playing VR games and watching movies. I believe that they should have doubled down on providing a much richer "anti-social" experience.
xnx 3 days ago |
smileybarry 3 days ago |
undefined 3 days ago |
LogicFailsMe 3 days ago |
chirpp 3 days ago |
asadm 3 days ago |
hirvi74 3 days ago |
mulderc 3 days ago |
xmly 3 days ago |
mocmoc 3 days ago |
drivebyhooting 3 days ago |
When interacting with them I was left wondering whether they were delusional.
But the explanation is simpler: they were just lying through their teeth to empire build.
Can you believe they even built their own game engine to replace Unity? So may layers of principal engineers, directors, etc. I’m sure it will be cancelled if it hasn’t been already.
SaaSasaurus 3 days ago |
This news is perfect fodder for slightly dystopian creative writing.
2001zhaozhao 3 days ago |
baggachipz 3 days ago |
GHanku 3 days ago |
funkiee 3 days ago |
maracatudo81 2 days ago |
hggalvan11 3 days ago |
Iamkkdasari74 3 days ago |
nickmd0153 3 days ago |
Iamkkdasari74 3 days ago |
seven0444494 3 days ago |
MIBarhamraziq45 3 days ago |
I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.
And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.