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Show HN: Playing LongTurn FreeCiv with Friends (https://github.com)

80 points by verelo about 17 hours ago | 32 comments | View on ycombinator

mmcclure about 12 hours ago |

    generate_gazette.sh Calls OpenAI to generate "The Civ Chronicle" — an era-appropriate, unreliable wartime newspaper article for each turn.
For a long-running game like this, that's a pretty clever little twist to keep the group engaged. I have extremely low confidence I could convince enough friends to do it with me for long enough to get through a game, but this seems like such a fun idea.

GNOMES about 16 hours ago |

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great.

Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv?

https://github.com/freeciv/freeciv

https://github.com/yairm210/unciv

mister_mort about 10 hours ago |

Managing to recreate Pitboss mode is a neat achievement.

How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?

stavros about 2 hours ago |

I want to do something like this for work, except instead of Civ it's discussing a topic, and instead of Civ it's email. Unfortunately, everyone seems addicted to Slack, as it minimises the time it takes for everyone to misunderstand each other.

peterjmag about 14 hours ago |

It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.

tagami about 11 hours ago |

Our goto is Civ VI where we play an age every few days. Start game we can usually get 2 ages in, end game 1/2 age or less. Game time is usually 60-90 min

jonathanlydall about 7 hours ago |

Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.

verelo about 16 hours ago |

Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info

u3125 about 11 hours ago |

This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time.

My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.

tasuki about 16 hours ago |

Very smooth looking, I attempted to sign up!

ivanjermakov about 16 hours ago |

Any reason for such a long turn timeout?

busterarm about 16 hours ago |

This style of play is really underrated.

I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.

There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

accesspatchh about 11 hours ago |

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AliEveryHour16 about 3 hours ago |

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davidliu847386 about 6 hours ago |

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Rager69 about 4 hours ago |

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inikitin69 about 8 hours ago |

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xallower74 about 11 hours ago |

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ttbigroad94 about 11 hours ago |

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