274 points by robotnikman 3 days ago | 76 comments | View on ycombinator
TimTheTinker 3 days ago |
jckahn 3 days ago |
I'm so happy to see this pop up here! :)
qaid 2 days ago |
I spent most of my 9th grade making a stick figure clone of Street Fighter, using TI-BASIC and graphing functions.
Eventually I switched to coding with pencil and paper because the calculator screen can only show you 8 lines at a time. No idea how I made something that could support 2 players playing on the same calculator, all with GOTOs and LABELs.
My favorite optimization of all time was turning their heads into hexagons instead of circles since drawing 6 lines was so much faster.
no-name-here 3 days ago |
montroser 2 days ago |
He crafted a few different scenes, where for each one, he set it to loop back and forth between two frames -- and the implied motion was fantastically realistic for the resolution and fps he was working with...
voxadam 2 days ago |
https://www.hpcalc.org/details/911
All hail RPN!
mrhyyyyde 3 days ago |
fragmede 3 days ago |
nticompass 2 days ago |
firesteelrain 3 days ago |
cpeterso 2 days ago |
renzler 2 days ago |
makeramen 2 days ago |
aklein 3 days ago |
radicaldreamer 2 days ago |
MirageOS was the iPhone Home Screen of that time.
EvanAnderson 3 days ago |
I loved programming my TI-81 my freshman year of high school. Having a programmable computer on my person-- even one as weak as the '81-- was so cool. I made a bunch of crappy games and graphical "demos", but being that the '81 didn't have a link cable I couldn't pass them around.
I got my '85 my freshman year of college but, by that time, I had a laptop and was much less interested in programming a calculator. I ended up misplacing my '85 in a move. Now that my daughter is old enough to appreciate it I wish I still had it.
bdelmas 2 days ago |
I found it! It was called Texas Fighters: https://youtu.be/zZIqFJHe3yU?is=sVowojfWws9uwwRl
BeetleB 3 days ago |
sailfast 3 days ago |
transitivebs 2 days ago |
this was such an amazing way to learn programming
maxfurman 2 days ago |
zoba 3 days ago |
dietrichepp 3 days ago |
bearjaws 3 days ago |
I didn't have a Ti-83 so had to ask my friend for his once he got bored with the game.
There was a moment in 2011 I started writing it in "pure" SQL (MySQL) as a joke, but gave up, I'll have to find my DrugQL repo.
bnjmn 2 days ago |
zeckalpha 3 days ago |
apatheticonion 3 days ago |
BewareTheYiga 3 days ago |
undefined 3 days ago |
_0xdd 3 days ago |
nsnzjznzbx 3 days ago |
cphoover 3 days ago |
conductr 3 days ago |
gurkin 3 days ago |
egeozcan 2 days ago |
But discovering z80 assembly was like magic. It was incredibly exciting to go to my dad's office at the university where he worked (where computers had 2 T1 internet lines) to download and try assembly games when they first burst on the scene (I was in 8th grade). Bill Nagel blew my mind with Turbo Breakout and Snake, and later AShell, Penguins, and grayscale Mario... but the best executed and most replayable games I think were Sqrxz and ZTetris on the TI-86 by Jimmy Mardell. Honorable mention to Galaxian and Falldown. I once downloaded the z80 assembly source for a game, printed it to about an inch of paper, and carried it around for weeks trying to understand it...
It was also really cool for some reason (and would often brick the calculator until you took the batteries out) to type random hex pairs into a program and execute it as assembly. "C063" run as assembly - syntax was the random looking Send(9PrgmA where PrgmA is where you typed the hex code - on a TI-83 would scroll tons of random text in an infinite loop.
Does anyone remember the TI website wars? TI Files (later TI Philes) was "so much more awesome" than "the lowly weak ticalc.org"... but look which one is still around :-)