215 points by s-macke 6 days ago | 56 comments | View on ycombinator
ggambetta 3 days ago |
st_goliath 3 days ago |
Someone later went on to do just that and responded in the Accursed farms forum, Ross mentioned that in his July 2015 follow up video[2]. In the video he showed some map screen shots from the forum, including a surprisingly intricate map that was apparently only used for the the spinning car menu screen. IIRC the reverse engineering project was not quite complete at the time, since the README doesn't mention any of this, I assume this project is unrelated?
That said, it would be amazing to eventually get the extracted maps integrated into noclip.website[3].
[1] https://accursedfarms.com/index.php?af-posts/537/test-drive-...
[2] https://accursedfarms.com/index.php?af-posts/522/follow-up-e...
sedatk 3 days ago |
mikestorrent 3 days ago |
p0w3n3d 3 days ago |
undefined 3 days ago |
conception 1 day ago |
Also the IIGS syth is-was so good.
aenis 3 days ago |
I just completed recreating one of my childhood favourites, Thrust. Opus 4.7 almost one-shot the game (was perfect in 30 mins based on just the wikipedia entry describing the game), and then I spent 3 full nights trying to build perfect algorithmic AI to auto play it. (It thoroughly failed, sticking to a sub-par algo that was ok, but not nearly as good as possible).
My next stop is reimplementing Mercenary. First open world game I played. On a 8b commodore Plus/4.
nntlol 3 days ago |
xattt 3 days ago |
sjdv1982 3 days ago |
selimthegrim 3 days ago |
tdalaa 3 days ago |
garrett2558 about 22 hours ago |
butz 3 days ago |
VJ-2-108 3 days ago |
postexitus 3 days ago |
snthpy 3 days ago |
sgm1018 3 days ago |
tclancy 3 days ago |
Asfand3099 3 days ago |
moviepiq 3 days ago |
smy-hn 3 days ago |
ThreatPortSec 3 days ago |
iberator 3 days ago |
Whats the point of this project? You expect us to load npm just to see some maps?!
[0] https://www.gabrielgambetta.com/remakes.html
[1] https://banteg.xyz/posts/crimsonland/