369 points by inputmice 4 days ago | 351 comments | View on ycombinator
davidmurdoch 4 days ago |
greysonp 4 days ago |
abricq 4 days ago |
Their review process is advocated as usually within 24 hours (and heavily advertised by Apple as such, see https://developer.apple.com/distribute/app-review/) and it is taking now much longer.
In the last month, I had to go through the review process twice, and twice I needed to contact them personally after waiting for 1 week of waiting. It did however helped, after every human contact I was reviewed within a few hours.
I got this explanation from them...
> We are currently experiencing a higher-than-normal amount of inquiries and have been unable to respond in the time frame that we would prefer. During these periods of high volume, the app review time will take longer than average, and we cannot currently provide a concrete timeline for when your specific app(s) will be finished with the process
I'm guessing, AI slots invading the store.
IvanK_net 4 days ago |
This is the reason I never made a mobile version and all mobile users use it in a browser.
The biggest problem (bug) with this approach is that iOS limits the RAM usage to 2 GB per website. I have to tell many of my users to ditch their $1000 iPads and get a used $150 Macbook for better experience.
I think Apple does it on purpose https://bugs.webkit.org/show_bug.cgi?id=268816
david_allison 4 days ago |
bbx 4 days ago |
The Google Play process is more thorough. There are a lot of steps and you need to clear them one by one. This means waiting several days between each step. The Play Console dashboard is quite well documented to be honest but can be overwhelming. The main obstacle is that you need to find at least 12 testers to play your game for 2 weeks straight. I ended up paying a service to test my app.
On iOS, the process is a bit more obscure. It's fairly easy to submit an app, but then you don't really know what's happening. You can only see a status like "Pending review". And then one day, you are approved.
Overall, the iOS process felt easier for me. As long as your build succeeds and you provide the correct information, your game can be live within a week. The Android process took more than a month in total.
fhub 4 days ago |
The explosion in LLM app development has clearly created a bottleneck at the human review steps. Not only delays but much more “dumb” rejections from likely over-stressed humans.
pastk 4 days ago |
Before that we had a hotfix update (a very small change) and still it took longer than a week and a support ticket (after which it had been approved in a day)...
mrjeeves 4 days ago |
Was only 48-72 hours until this year, where it randomly jumped to 2 weeks or longer like it still is.
It's really frustrating, and makes it very difficult to develop with, let alone reliably release features across platforms.
deminature 4 days ago |
Gareth321 4 days ago |
And before someone says "well akshully you can technically do it on Android," Google has been working tirelessly to make it as onerous as possible for both developers and customers. For example, users need to separately authorise each app (browser, files manager, alternative store, etc) to install an APK from outside the Play Store. Google also does background scans using "Play Protect" which will periodically delete apps Google doesn't approve of. This happened to me with SmartTubeNext. I have a dozen other ways Google ensures users are discouraged from stepping outside the Play Store.
JimDabell 4 days ago |
wklm 4 days ago |
jimmydoe 4 days ago |
hnisjafx40 4 days ago |
wiradikusuma 4 days ago |
FYI Samsung's is even worse.. 6-8 weeks. Hope you get it right the first time you submit your app.
I submitted Signage Sync (https://signagesync.app) last year, still on my third review. Fingers crossed:)
adamddev1 4 days ago |
bilalq 4 days ago |
When Shopify announced their shift from React Native, this is actually what was on top of mind for me. Week+ delays for critical bugfixes is insane. Being able to patch things with OTA updates is tablestakes at this point.
tananaev 4 days ago |
calyhre 4 days ago |
Very much likely an automated triage based on code change or complexity.
habosa 4 days ago |
At the time I couldn't imagine paying $99 for an Apple Developer account and waiting a week to publish my app...
vnetmap 3 days ago |
It feels like almost anyone can now build an app and get something publishable within a few days. If the number of submissions has grown significantly, it would make sense that the Play Store review queue is getting longer.
AI may have made building the app much faster, while unintentionally making the final step slower for everyone.
Personally, I think the review process should prioritize updates to apps that have already been published for a long time over completely new apps or apps that were only submitted recently. At least that would make it less painful for established apps waiting for a routine update to get through the review process.
shevy-java 4 days ago |
victords 4 days ago |
Fast forward to last year, with all the rage about coding tools, I got into building small projects again, and built a simple app. After a decade from posting my last app on Google Play I resurrected my account, and started going through the process of publishing an app today... And how awful things got!
Back then it was essentially, title, description, upload your Apk and some screenshots and you're done! Now there are reviews, privacy policy, endless amount of forms and information you need to fill out. I get why (some) things are the way they are today, but when you just want to make an app for fun, getting it out there just feels like work. I gave up on the app, made it into a website, and in the end it actually felt better (and so much easier).
tzone 4 days ago |
Only apps that get flagged by the AI reviewer then have to go through a separate, slower human review process.
Pr0Ger 4 days ago |
jmkni 4 days ago |
Google Play is regularly slower now than App Store Connect, which never used to be the case
lecarore 4 days ago |
Aulig 4 days ago |
I wrote about it a while ago, might be time to upsate that post. https://webtoapp.design/blog/time-to-publish-apps
guzik 4 days ago |
vesterde 4 days ago |
maelito 4 days ago |
m00dy 4 days ago |
h14h 4 days ago |
gadders 4 days ago |
As someone new to the app publishing world I am surprised at how strict the requirements are, given the absolute dross you can find published.
p2detar 4 days ago |
okokwhatever 4 days ago |
Shywim 4 days ago |
micromacrofoot 4 days ago |
basisword 4 days ago |
shimfish 4 days ago |
okokwhatever 4 days ago |
tehlike 4 days ago |
On the flip side, googles release infra provides much more functionality for apps that already has scale. I wish apple were more production oriented too.
nixarn 4 days ago |
lta 4 days ago |
I wish regulators across the world did something about this, but even Europe shy attempts aren't moving the market in a better direction.
It's depressing to see a company that thrived from the open internet becoming such an evil piece of cyberpunk lore. I mean... Nobody really expected Apple to care about anything else than its bottom line. But I'm not alone to have had hopes about Google.
When I die, I think not fighting Google when it was still time will be one of the regrets I'll drag into my grave.
dminor 4 days ago |
masonwan 4 days ago |
bpx51 4 days ago |
Jyaif 4 days ago |
postsantum 4 days ago |
corentin88 4 days ago |
abroszka33 4 days ago |
zoobab 4 days ago |
gman83 4 days ago |
mococa 4 days ago |
This is fight for big dogs now.
undefined 4 days ago |
dalemhurley 4 days ago |
jadar 4 days ago |
torutofu 4 days ago |
ibrahmAly 3 days ago |
mvdtnz 4 days ago |
tnolet 4 days ago |
polotics 4 days ago |
NickHirras 4 days ago |
hollow-moe 4 days ago |
undefined 4 days ago |
joshstrange 4 days ago |
What's most galling is that if you use CapacitorJS or similar you can ship app updates instantly to your users but if you write native first-class OS citizen apps you are penalized.
There is nothing quite so annoying as having a fix for a bug people are running into and have zero control over when it will get out to them.
myko 4 days ago |
Just go back to the way it was before, and scan the apps with static analysis tools. This security theater is stupid and always was (for Apple and Google).
RicoElectrico 4 days ago |
BigBalli 4 days ago |
okasaki 4 days ago |
Ah yes, the extremely diverse offering of OpenAI, Google, Anthropic, Microsoft, and Mistral (a fake "euro" chatbot). Mozilla is truly a "people's" company.
skeledrew 4 days ago |
Studui81Labs 3 days ago |
bryanwexler 4 days ago |
flcikfinder 4 days ago |
NeoByte 4 days ago |
0dayman 4 days ago |
Unified-Mentor 4 days ago |
surcap526 4 days ago |
BIGFOOT_EXISTS 4 days ago |
voakbasda 4 days ago |
carlosjobim 4 days ago |
wouldbecouldbe 4 days ago |
Apple has it's own issues, they often just answer with a random question so they can kick the review down the line. "Are you sure this is your pricing?" "Can you confifrm you have not selected that country" and then you have to wait another 2 days.
It let users cash out their Google Play Credits for real cash, which I automatically wired them.
Someone then hacked in to a major bookstore chain, stole piles of Google Play Gift cards, activated them using their access, and used my app to get cash for them.
Luckily, the whole thing blew up on me before I got in serious trouble, rightfully so, and the app was removed by Google, then an investigation followed. A ton of copycat apps popped up immediately after, then a few months months later Google announced their app review process.