603 points by nicolas-siplis 2 days ago | 308 comments | View on ycombinator
LightMachine 2 days ago |
mccoyb 2 days ago |
- this Bend is not really related to the old Bend (only in name)
- this Bend doesn't really have anything to do with interaction combinators
- this Bend is a QTT, with a change to affinity which enforces a good performance property for GPUs
- the "higher order at comptime" is neat, reminds me of Andras Kovacs' work on 2ltt and staging in dependently typed languages.
- this Bend is likely to be good at "balanced recursive computations on ADT", and can parallelize them ... but won't be as good as CUDA or e.g. Futhark on dense rectangular array computations
- performance needs improvement in the scheduler, to possibly help with balanced work (looking at the n queens and symbolic regression numbers)?
How are you going to handle search or synthesis over irregular structures (SupaGen)?
plastic041 2 days ago |
Compared to other programming languages:
- Gleam: 22K stars, 1K forks, 3K issues
- V: 38K stars, 2.3K forks, 11K issues
- Ruby: 23K stars, 5.6 forks, 19K issues
- Zig: 43K stars, 3K forks, 14K issues
It got 16K stars just in 4 months too. https://www.star-history.com/?repos=bendlang%2Fbend
Also how would anyone trust this? I've never seen a programming language that doesn't have 1) changelogs 2) way to download older versions 3) commit history.
I don't understand why the author thought deleting the commit history was a good idea. Imagine seeing this project for the first time. It's a repo with 20K stars, but no commits, and suspiciously few issues and PRs. It doesn't look legitimate.
---
I'm not familiar with academic procedures, but a pdf on a repo, written by Fable and has no reviews, doesn't seem like a proper 'paper' to me.
meghanto 2 days ago |
It's interesting how cosmetics drive discussion, and how HN comments are weirdly divided in a very dismissive or skeptical camp and those acting incredulous and offended at the reaction of the former.
What I expected instead was a lot more discussion about use cases, benchmarking, possibilities, limitations (that aren't about git history) and the scope of future development.
runeks 1 day ago |
> With laws, our intents can be much more precise than natural language.
Doesn't this just mean that the code is now "laws", ie. the code is now the spec.
Given this, is there any reason think that writing the "laws" for a complex system is any easier than writing the old-fashioned code that implements it?
svachalek 2 days ago |
It basically succeeded but Claude (Opus 5) did have some complaints:
'Base ships one arithmetic law, U32.add_comm. There is no order theory. About 60 of PROOF.bend's 163 lines are cmp_refl, and_false, and_comm, le_max_l, le_max_r, add_succ — facts you'd assume exist. You'd write them once per project and never again, but budget for them.'
'Base's Nat.max is unusable in a proof. It's Bool.pick(Nat, Nat.is_lt(a,b), b, a), and a proof can't case on a computed value. I wrote a structurally recursive nat_max so it unfolds in lockstep with Nat.cmp.'
'The law I most wanted: "no two output plans overlap." I didn't state it. It needs the sortedness of collapse's input as a hypothesis, and Base's List.sort ships no sortedness law — so getting there means proving merge sort correct first. That's the honest measure of the gap between "provable in principle" and "provable this afternoon."'
I've got basically a minor in CS so I'm a dummy when it comes to proofs. I don't know if this is valuable feedback or simply Claude misunderstanding something.
djaro 1 day ago |
On top of that, the solutions feel like patchwork. I asked it to let spacebar flip the board horizontally, and it responded by making the board completely symmetrical including 2 flag poles. At some point it just has to say "this isn't possible without breaking the laws" or think of an actual workaround, because if I was making a game, suddenly having 2 finishes would be unwanted behavior for me.
RomanKornev 2 days ago |
I like the law idea, but what i found they end up doing is they just modify the law itself to fit the new feature they are working on, which defeats the point.
Which means some laws needs to be frozen. But not all laws, otherwise you can't add or modify anything. So the judgement is still on the human part, and we're back to meatbags being the bottleneck.
I've seen some success adding these proof-like checks to CI every time agents do something irrational. I definitely think it should be part of every codebase.
There's also https://code-contracts.cc/ which co-locates code and proofs together.
mpweiher 1 day ago |
“Since FORTRAN should virtually eliminate coding and debugging…” -- FORTRAN report, 1954
http://www.softwarepreservation.org/projects/FORTRAN/BackusE...
tyushk 2 days ago |
garrisonj 2 days ago |
jwpapi 2 days ago |
I feel like we all had the idea, but how is all possible move sequences proven ?
What if the possible scenarios are too big to proof or test.
Like on a 2 dimensional game it’s easy, but you could make it multidimensional and introduce an unlimited amount of special rules, (if on a prime number dimension on 3 but not more prime numbers you are allowed to jump to another prime numbers with 3 but not less coordinates)
How is bend protecting it? I was checkin github and the paper, but I was not motivated enough. I feel like an actual explanation of how proofing works is missing.
For Lean I understand how it works, here not.
hollowturtle 2 days ago |
chaidhat 2 days ago |
fudged71 2 days ago |
Question, does the parallelism work on M-Series GPU? The page says CUDA parallelism but shows Mac performance numbers.
hmokiguess 2 days ago |
Also equally sad that without a way to relate easily with how something came to be (e.g. the commit history) others will struggle focusing at the work and will judge its lineage.
I guess to folks here confused by that go search SrPeixinho on Reddit and that should have a lot of history for you to understand the background of the work, and you can also join their Discord server and literally talk to them there.
pron 2 days ago |
Why? Won't an AI that can correctly write any program (and make any change) also be smart enough to know what exactly we want better than we can explain, at least ahead-of-time?
If AGI means "human level", why is there any part of the process that humans will be needed for, especially some engineering aspect?
> With proofs, we can verify that the AI implemented our prompts correctly.
Certainly such an AI would be able to just write machine code directly and verify it through whatever means, including formal proofs, as needed. Why does it need a compiler?
I think that an AI that's smart enough to write almost any program and prove almost any property, will also be smart enough to not need to communicate with us formally and rather answer every question we have (and proofs are not always necessary, as they're not always necessary today), and probably also smart enough to figure out what we want built. It's probably capable enough to replace the software's users, too. I don't understand why it's likely that we'll have AI that's so capable to write all software correctly, yet not capable enough to do things that are probably easier.
delifue 1 day ago |
The Type thing is affine type similar to Rust ownership. The array in-place mutation relies on affinity to avoid deep copying. The Data thing is reference-counted if shared, like Rust Arc. The parallel invocation is similar to Rust's rayon::join .
About the proof system, I am not familar with formal verification, but it's obvious that the translation from business requirement to proof target still requires coding and can contain bugs. Even if proof is fully correct, if proof target deviates to business requirement then it still have a bug
amluto 2 days ago |
https://github.com/bendlang/bend/blob/main/guide/GUIDE.md
Let's see:
- There are no infinite loops, and recursion is kind of softly bounded to 2^48-1. This sounds grrrreat for games. I guess they have to stop working after a while? (What would be wrong with addressing this conceptually like Lean does? Have a way to annotate a term as possibly non-terminating?)
- We seem to have Data and Type and Kind, and they don't mean what they conventionally do. '-' means "used 0 types". And the example is:
def length(a, -A: Kind(a), xs: List<a, A>) -> Nat:
match xs:
case Nil{}:
0n
case Con{h, t}:
1n+length(a, A, t)
But wait! A is used albeit not at runtime. Is it possible that this actually intends "A may be used any number of times and is itself the name of a - type"? Shouldn't that be spelled "A: Kind(a) & -" or similar? Why does the kind even matter for this example?- I don't understand the Array example:
import Base
def main() -> Array<U32> & U32:
a = [0 : U32*8n] # new array with 8 copies of 0
a[5] <- 42 # performs an in-place rewrite
a[5] # reads index 5
What is the return type of this function? It looks like it returns U32. So what's "Array<U32> & U32"?- I don't even understand the Array explanation:
> The slot count after * is a power of two; [0 : U32^3n] names the depth instead.
Okay, the 8 in *8n above is indeed a power of two. Does the language require it? Does it actually mean 2^8? What is the "depth" of an array? Does this language not have non-power-of-two-sized arrays?
At this point I stopped reading.
YeGoblynQueenne 1 day ago |
Btw, "laws" are basically what we used to call assertions so why the new terminology?
Edit: actually now that I think about it, it's more like constraint programming with a generate-and-test loop than assertions. Again, why not just say "constraints" instead of inventing a new term?
whoamii 2 days ago |
Do we? I would argue one of the main reasons AI can be so productive is because it makes assumptions where it finds ambiguity, and we reduce the number of things we need to specify.
mikemarsh 1 day ago |
What's the definition of "AGI" these days? I've heard everything from "sci-fi simulated consciousness", to "does really good on benchmarks" to "whatever makes OpenAI X amount of money".
Perhaps the definition in this specific case is circular, "whenever humans stop writing and reading code"?
lucaslazarus 2 days ago |
sajithdilshan 1 day ago |
I agree about the writing part, but not sure about reading though. The purpose of code is not only fulfilling functional aspects, it has to fulfil certain non-functional requirements as well.
As an example the requirement is to find the smallest number in an array, how would this enforce the algorithm used to find that is the fastest and efficient one
giancarlostoro 2 days ago |
billylb42 2 days ago |
"your existence depends on the player grabbing the flag, if you do not exist, then there is no one to guard the law, so you must enable the player to grab flag or you can no longer do your job as guard. if the player is not enabled to grab the flag, you can no longer guard allowing the player to freely grab it"
gigatexal 2 days ago |
I will later. From what I can tell it looks nice. I like the syntax. I don’t know of the claims but willing to give it a shot.
The GPU story would it work on my Mac or is it not GPU agnostic?
stschaef 2 days ago |
1. How does this benefit from GPU parallelism? I don't know much about implementing proof assistant, as I am just a user, but its my understanding that these tasks aren't amenable to running on a GPU.
2. The comparison to Lean/Agda/Isabelle/etc have no meaning without understanding what programs are being used for comparison. I also so far have no reason to believe large-scale verified programs would ever adapt to Bend. For instance, I have a large software verification project written in Cubical Agda https://github.com/um-catlab/cubical-categorical-logic it's not clear to me how one would even begin to port this over to Bend, especially given the dependence on cubical
3. Single commit history is hella sus
4. Bend uses "an affine dependent type theory". Substructural dependent type systems are an active area of research. If this weren't slop, I'd expect such a system to be worthy of publication at a top programming languages conference. It sounds quite unlikely that a random vibecoded project with a Fable-written paper has worked out all of the kinks
5. I would've at least expected this paper to be cited https://arxiv.org/abs/2401.15258 but it is noticeably absent
I'm glad you're having fun vibecoding, and I like that you're interested in this area of research/engineering, but you are wildly overstating what you have here and sound sus af
jmakov 2 days ago |
ifiht 2 days ago |
This prompt has used its 30 tool calls. Send another prompt to go on. Error: This prompt has used its 30 tool calls. Send another prompt to go on. continue. No tool output found for function call call_2CRNfB1hmI1v74YCDDcvP1EN. Error: No tool output found for function call call_2CRNfB1hmI1v74YCDDcvP1EN.
soundworlds 2 days ago |
- Let the player jump over walls
- Let the player teleport the flag to them
- Make the world 3D
Interesting, I shall have to try this on other software!
txhwind 2 days ago |
shantnutiwari 2 days ago |
Seems to me the llm will just try to work around the "laws"
altcognito 2 days ago |
I tried the demo, and I ask it modify the game (hitting the w button immediately proceeds to the flag) and it doesn't do it but does something else. Is that the desired outcome? I think the desired outcome would be "What you're asking for doesn't make sense given the rule."
jan_m_savage 2 days ago |
However, this also means acknowledging that AI will never be error-free (which is the truth; all AI is heuristics-based).
keyle 2 days ago |
How many goats were sacrificed?
Genuinely wondering where this dark magic came from.
fzaninotto 2 days ago |
terabytest 1 day ago |
notnmeyer 2 days ago |
"make the board 1x1"
and the flag is placed off the board... i feel like i would blow my foot off with this.
undefined 2 days ago |
shaolinspirit 1 day ago |
docheinestages 2 days ago |
gkfasdfasdf 2 days ago |
notnmeyer 2 days ago |
samuell 1 day ago |
"[...] he has given a law to which they must conform."
- Psalms 148:6 (CJB)
:)
v9v 2 days ago |
Dwedit 2 days ago |
2bird3 1 day ago |
pwmglenn 1 day ago |
resonious 2 days ago |
emagdnim2100 2 days ago |
AlexErrant 2 days ago |
...did they just squash the repo to 1 commit for v2.0.4? Why? Yall should know that in this age of AI trust is the real currency... and nuking your history is one hell of a way to raise eyebrows.
> Enjoy bug-free, fast vibe-coded apps! Hints: ask it to write laws for whatever should never break, and to parallelize everything you want running fast. Bend is young: if anything goes wrong, ask it to open an issue.
Emphasis mine. I don't want to be snarky but like... come on.
12uq7 2 days ago |
claude: 1 commit 1,722,119 ++0 --
I assume that Claude formally proved Bend correct like CakeML?Why would anyone want to work with such a dystopian setup? Prove your code directly in Lean or Coq or leave it.
thejahlion 1 day ago |
2muchcoffeeman 2 days ago |
undefined 2 days ago |
tintor 2 days ago |
IshKebab 2 days ago |
It's too difficult and doesn't scale well to many real world programs - how do you formally verify Facebook?
We'll probably be stuck with normal testing and at least skimming code for a while.
daishi55 2 days ago |
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npn 2 days ago |
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xiaoyu2006 1 day ago |
BatchJob 2 days ago |
lr0 2 days ago |
boxed 2 days ago |
invader 1 day ago |
peter_d_sherman 1 day ago |
Because it is never 100% guaranteed that an AI produces the right answer or the right set of changes, the need for an intermediary level of "laws" between the low level and the high level arises, and that is the domain occupied by mathematical and programmatic Proof Checkers, aka "Proof Assistants" aka "Theorem Provers" (Lean, Rocq, Agda, Idris, Metamath, F*, etc., etc.) and the corresponding software harnesses that drive them...
Bend is one example of what's emerging in this space.
As one of the contenders in this emergent space, Bend looks like it should be worth following...
lutusp 1 day ago |
What applies to computer programming also applies to AI, for a reason that should be obvious. Lean, a widely used theorem prover, its everyday description notwithstanding, is Turing-complete and is therefore subject to the Halting Problem as well.
This is not meant to disparage one person's project. It is meant to identify a limit that applies to all such projects.
mantovanidaniel 2 days ago |
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brcmthrowaway 2 days ago |
ycsucks2 2 days ago |
tikimcfee 2 days ago |
HN staff: someone posted before me. Could we change the title to "Bend - a language that blocks AI mistakes via proof and runs on GPUs"?
Everyone: feel free to ask any question, but I'd be highly appreciative if you could be a bit civilized and respectful this time. I've worked on this for 1 year, nearly 16h/day, 7 days a week, and I'm giving it for free. You need not to use it. So, I'd be thankful if you could point occasional failures politely rather than throwing me in a lava pit.
Thank you!