104 points by codetiger 1 day ago | 37 comments | View on ycombinator
codetiger 1 day ago |
b800h about 4 hours ago |
euroderf about 12 hours ago |
"Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks"
RomanKornev about 5 hours ago |
WanderZil about 11 hours ago |
alex7o about 6 hours ago |
awfm9 about 15 hours ago |
adityamishra241 about 20 hours ago |
Muthaalagan about 14 hours ago |
willmarch about 22 hours ago |
DylanMerigaud about 19 hours ago |
adityamishra241 1 day ago |
Qworg about 21 hours ago |
vova_hn2 about 14 hours ago |
> model and manifest bytes together pick the class
What?
How hard is it to write something like "your weight class is determined by the total size of the model and manifest" (if I understood it correctly).
Current version both sounds very AI-sloppy and is ambiguous.
The doc page [0] is even more painful to read.
cookiengineer about 19 hours ago |
Just yesterday I published my reworked GoNEAT library that implements HyperNEAT combined with phased search and backpropagation [1].
But it's kind of impossible to enter for me because of the hard pytorch requirements :( would love to see the project as a gym, so that you can run your own ANN design algorithm.
I get that most data science students still use python, but the evolutionary world is kinda in C++ and other native languages.
Anyways, great project nonetheless.
lostdog 1 day ago |
It would help to delete all the text on the page, and write it without AI.
For example, "model and manifest bytes together pick the class; every version also plays on Open"
lokar 1 day ago |
Now, I've built a similar platform to bring back the fun of building a small neural network that can play the game well. Neural Network optimization seems to be much more fun.
Plz share your feedback to improve the platform and add more games.