363 points by kelseyfrog about 20 hours ago | 93 comments | View on ycombinator
fredrikholm about 20 hours ago |
polytely about 18 hours ago |
https://youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpM...
They are currently doing a company wide gamejam/game idea incubation thing, after surviving Microsoft undoing the acquisition and the same Documentary crew is doing a doc about that (they did a kickstarter campaign to fund it)
leokennis about 19 hours ago |
> To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]
All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.
I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.
bmac about 13 hours ago |
> We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline.
ulrikrasmussen about 17 hours ago |
They aren't native English speakers and the story in Grim Fandango is considerably harder to follow compared to DoTT, so they lost interest a bit after we completed year 1. But as soon as their English skills improve, we'll get back to it, it's one of my favorite adventure games!
vbernat about 20 hours ago |
momojo about 10 hours ago |
Its not that I don't like it as a game, but it's just so chock full of character.
The premise alone is so compelling; in the Land of the Dead, even dead men chase money. Even with the literal afterlife a train ticket away, you have conmen and good guys living (or dying?) like there's no end of the line.
Love it. One of those rare pieces of art that continues to live in my head rent-free.
glimshe about 14 hours ago |
I've finished it with a walkthrough so I've seen the entire game. Between an art style that didn't age well and didn't grab me even then, obscure puzzles and a theme that doesn't interest me so much, I think it is one of LucasArts worst adventure games. But that's me. Let's call it "polarizing".
dariosalvi78 about 19 hours ago |
Monkey Island comes second of course.
SamBam about 4 hours ago |
It's interesting to see how the "non-linearity" is still very linear, it's just that you have three different goals at once.
I just finished re-playing Day of the Tentacle with my kid, and what's amazing about that is the intersecting non-linearity. The three different characters each have multiple of their own goals, but they're forever needing to trade things back and forth, so often the path of one will be blocked until the other one has gotten the thing they need.
The map for the goals for DOT must be like spaghetti.
armcat about 17 hours ago |
gyomu about 19 hours ago |
GDC Talk: "One Page Designs", by Stone Librande
Bayard_ne about 19 hours ago |
mondainx about 5 hours ago |
Mitchem about 6 hours ago |
ModernMech about 16 hours ago |
pflenker about 17 hours ago |
I also remember that it was slightly difficult to buy the game - I was at least 13 at the time, the game had an age rating of 12, but (gasp!) there were skeletons on the cover, and the tag line mentioned corruption and crime. So the lady in the shop actually called her boss before eventually selling the game to me.
ggambetta about 6 hours ago |
shmeeed about 18 hours ago |
mannycalavera1 about 11 hours ago |
https://drive.google.com/file/d/1YsollH04QK9si9uEm3VXZWT0snH...
AdmiralAsshat about 13 hours ago |
damethos about 15 hours ago |
N_Lens about 20 hours ago |
drooopy about 8 hours ago |
snickerer about 20 hours ago |
As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.
garlic_yogurt about 15 hours ago |
bherms about 17 hours ago |
_s_a_m_ about 17 hours ago |
agilek about 8 hours ago |
alphayc about 16 hours ago |
raverbashing about 15 hours ago |
Is it Story -> Characters -> Puzzles?
Theme -> Characters -> Story -> Puzzles?
Or everything everywhere all at once?
Are the character descriptions in this doc leading the Story or derived from it?
How much of the story is built around Gameplay and its limitations? (I think I remember GF requiring 2 CDs?)
upmostly about 18 hours ago |
I love the world, the characters, the music, and the art style. It was so inspiring for me as a child.
I literally hate the puzzles and the gameplay.
LeComedien about 12 hours ago |
undefined about 14 hours ago |
TZubiri about 19 hours ago |
And this comment will prove it, by referencing only the very first part of the document, being the comment most likely to garner upvotes and replies, as opposed to deeper nuanced comments.
hn9zmdcaou about 17 hours ago |
zahrevsky about 19 hours ago |
hnicrcjk6o about 17 hours ago |
kettlecrisp99 about 17 hours ago |
Plainharbor21 about 17 hours ago |
ivyBadger920 about 17 hours ago |
Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.
Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.
Thank you for linking OP, this made my morning.